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TECHNICAL ARTIST
Umbra Dynamics | Dundee / Hybrid / UK Remote | Full-time or Project-based
WHAT YOU’LL DO
We’re looking for a Technical Artist to bridge art and engineering on a real-time 3D project — solving problems, building tools and getting the best visual quality from Unity without sacrificing performance.
WHAT YOU NEED
- Professional experience as a Technical Artist or similar role - Strong practical experience with Unity
- Good working knowledge of Blender or comparable 3D tools
- Solid understanding of real-time rendering and optimisation
- Experience with shaders, materials, lighting and texture workflows
- Good grasp of meshes, UVs, LODs, draw calls, batching and asset optimisation
- Ability to communicate with both artists and engineers - Comfortable owning workflows and technical art problems end-to-end
NICE TO HAVE
* Shader Graph, HLSL or custom shader experience
* Unity URP or HDRP experience
* C#, Python or Blender scripting
* Procedural environment workflows
* Terrain, vegetation and large outdoor scene experience
* GPU instancing, occlusion, culling and world-streaming knowledge
* Photogrammetry or scanned asset experience
* Custom Unity Editor tools
* Substance Painter / Designer
* Multiple hardware performance targets
ABOUT US
Small independent studio in Dundee, Scotland. Real ownership, Hybrid preferred; UK remote considered for exceptional candidates.
APPLY
Send your CV, portfolio / ArtStation / GitHub, and examples of shaders, tools, pipelines or optimisation work, with a short note on what you personally built or solved.
We’re particularly interested in Unity, environment pipelines, rendering, shaders, tools and real-time optimisation.