Practical, UK-specific advice on getting into games and moving up once you’re in, written to sit alongside the live board. How studios hire, what goes in a portfolio, what the job titles actually mean, how interviews and art tests work, and what studios pay when they say.
Every guide links through to the roles that are open today, so you can go from reading to applying in one step.
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How to get into the UK games industry: a practical guide
Routes into UK games: degrees vs self-taught, QA, junior roles, game jams, modding, events and support organisations, plus realistic timelines.
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Graduate schemes, internships and placements in UK games
How UK games placements, internships, apprenticeships and junior roles work, when to apply, where to find them and how to stand out as a new starter.
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Breaking into games through QA: a UK tester's guide
What games testers really do, outsourced vs in-house QA, career progression, how to write a bug report (with an example) and what to put on an application.
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Building a games portfolio for art, animation and design
What to include in a games art, animation or design portfolio, how to show breakdowns, ArtStation vs a personal site, showreel length and common mistakes.
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Game programming careers: specialisms, tests and portfolios
Game programming specialisms, C++, C#, Unreal, Unity and proprietary engines, what technical tests involve, building a code portfolio and seniority levels.
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Game design careers: roles, design tests and tools
Systems, level, combat, economy, narrative, UX and technical designers explained, plus design tests, documentation, tools and the path to design director.
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Games CVs and cover letters that UK studios actually read
UK games CV norms, linking your portfolio, presenting shipped titles and student projects, cover letter structure and follow-ups, with an example CV.
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How to research a games studio before you apply
What kind of company it is, what it makes, what its job ads and hiring patterns reveal, what it is like to work there, and how to turn that into a better application.
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Interviewing at a game studio: tests, panels and questions
The typical UK game studio interview process, how to handle take-home art, design and code tests, common questions by discipline and what to ask back.
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Games job titles explained: from junior to director
What junior, senior, lead, principal and director mean in UK games, IC versus management tracks, and a glossary of confusing titles like technical artist.
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UK games salaries: what studios advertise, and why
Live advertised salaries from UK game studios, how to read a pay range, what moves games pay, common benefits, and how to research and negotiate an offer.
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Working remotely in UK games: remote, hybrid and IR35
What remote and hybrid mean in UK games listings, which roles suit home working, IR35 basics for contractors, and how to stay visible in a remote team.
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UK game development hubs: where the studios are
A tour of the UK's games clusters, from London, Guildford and Leamington Spa to Dundee, Edinburgh, Cardiff and Belfast, and the studios based in each.