UK games salaries: what studios advertise, and why

Career guide · Updated 14 Oct 2026 · 9 min read

Most UK games vacancies do not state a salary, which makes pay hard to judge from the outside. This guide shows what studios are advertising on live roles right now, then explains how to read a salary range, what moves pay up or down, and how to research and negotiate an offer.

What studios are advertising right now

The figures below come from live vacancies currently on this site, taken directly from studios' own careers pages, and are refreshed every day. They only include roles where the studio has published an annual salary in pounds; day rates, hourly rates and roles in other currencies are left out rather than converted. Because only a minority of studios publish pay, treat this as a snapshot of what is visible in the market rather than a full survey of what the industry pays.

14 of 631 live roles (2%) advertise a salary today. Across those, the median mid-point is £63k. Groups with fewer than 3 roles are left out of the summary tables rather than shown on a sample too small to mean anything.

By discipline

DisciplineRolesMedian (mid-point)Lowest – highest
Engineering7£70k£29k – £113k
Product & Publishing3£54k£42k – £129k

By level

LevelRolesMedian (mid-point)Lowest – highest
Mid-level9£54k£29k – £129k
Senior5£70k£50k – £113k

By country

CountryRolesMedian (mid-point)Lowest – highest
England13£63k£35k – £129k

Every role advertising pay today

RoleStudioLocationAdvertised
Manager, Client Partners, AdsUnityLondon£86k–£129k
Senior Software Engineer, Embedded AndroidUnityBrighton£75k–£113k
Senior Software Engineer, Embedded AndroidUnityBrighton£75k–£113k
Software Engineering Manager, Web PlatformUnityBrighton£75k–£113k
Senior Software EngineerUnityLondon£56k–£84k
Agency/Brand Sales, Sales ExecutiveUnityLondon£50k–£75k
Senior Graphics EngineerMagnopusSt Albans£60k–£65k
Senior Benefits Specialist - EMEAUnityLondon£50k–£75k
Project Manager, Retail Operations (18-month Fixed Term-Contract)The Pokemon Company InternationalLondon£54k
Software EngineerUnityStratford-Upon-Avon£43k–£64k
Source-to-Pay (S2P) SpecialistThe Pokemon Company InternationalLondon£48k
TCG Sales Planning SpecialistThe Pokemon Company InternationalLondon£42k
Marketing ManagerExperience12London£35k–£45k
SOFTWARE ENGINEER - GamesSavery EntertainmentRemote£29k

Annual base salary as published in each listing, rounded to the nearest £1k. Ranges use the studio’s own figures; the median uses the mid-point of each range. Rebuilt every morning.

Two things are worth keeping in mind when reading the table. First, the mix of roles with published pay is not representative: some disciplines, regions and types of studio publish more often than others, so a group with only a handful of listings can move noticeably from week to week. Second, an advertised range is the studio's opening position, not necessarily what the successful candidate is paid.

Why most games roles don't publish salary

There is no legal requirement in the UK for employers to state pay in a job advert, and many games studios choose not to. Common reasons include:

Studios that do publish pay often say they want to save everyone's time and to support fairer hiring. Regardless of whether a range is listed, it is entirely reasonable to ask about it at the first screening call. Our interview guide covers how that call usually runs.

How to read a salary range

A published range tells you a lot, but it needs reading carefully:

What moves pay

Seniority

Level is the biggest single factor. The gap between junior and senior pay in the same discipline is usually larger than the gap between disciplines at the same level. Lead, principal and director roles add responsibility, and pay generally follows. The job titles guide explains how studios define each level, and why the same title can mean different things at different companies.

Discipline

Disciplines whose skills are in demand outside games tend to command higher pay, because studios compete with other sectors for the same people. Programming, particularly engine, graphics, online and backend engineering, and data roles fall into this group. Technical art often sits near engineering for similar reasons. Disciplines where many people want to work in games, such as some art and design roles, can see more competition for each vacancy. QA testing roles are typically among the more modestly paid entry points, though QA engineering and automation roles can be paid much more. These are general patterns rather than rules.

Location

London roles generally pay more than equivalent roles elsewhere in the UK, and some studios add an explicit London weighting or allowance. Areas with intense competition for technical staff, such as Cambridge, Guildford and the Leamington cluster, can also pay well. Lower living costs in much of Scotland, Wales, Northern Ireland and the north of England can offset lower headline salaries. Remote roles are handled in different ways: some studios pay one national rate, some pay according to where you live, and some according to the office you are attached to. The guide to UK games hubs describes each cluster, and the remote work guide covers what to check.

Company size and type

Contract versus permanent

Contractors are usually paid a day rate rather than a salary. A day rate always looks higher than the equivalent salary divided by working days, because a contractor pays for their own holidays, sick days, pension, equipment, accountancy and gaps between contracts, and has none of an employee's statutory protections. Tax treatment depends on whether the work falls inside or outside the IR35 rules; the remote work guide gives a high-level outline, and HMRC's guidance is the authoritative source.

Bonuses, royalties and shares

Total pay is often more than base salary. Common extras in UK games include:

When comparing offers, ask how bonuses have paid out in practice, not just how they are designed.

Benefits common in UK studios

Beyond pay, the package can differ a lot between employers. Benefits you will often see include:

The statutory rules are set out on gov.uk's holiday entitlement page and its workplace pensions guidance.

How to research pay

  1. Use advertised ranges. The table above, and the full listings on each discipline page, show what studios are prepared to say publicly. Look at roles at the same level and in the same region as the one you are considering.
  2. Talk to people. Colleagues, former classmates, mentors and people you meet at events are often more willing to talk about pay than you might expect, especially if you share your own.
  3. Read industry reports. Trade bodies such as Ukie publish research on the UK games workforce, which helps with context even when it does not give figures for your exact role.
  4. Check gender pay gap reports. UK employers with 250 or more staff must publish gender pay gap data, which you can search through the government's reporting service. It does not give individual salaries, but it shows how pay is distributed at larger studios.
  5. Ask the recruiter. At the screening call, ask for the range for the role. Most will tell you.

How to negotiate

Negotiation in games is normal, and a reasonable request will not lose you an offer from a well-run studio. Some practical points:

For junior roles there is often less room to negotiate base pay, because studios tend to hire at a fixed starting point. Asking about the timing of your first review, or about training and mentoring, is often more productive.

Next steps