28 live animation roles at UK game studios across England, Scotland, Wales and Northern Ireland. Aggregated daily from each studio's own careers feed and linked back to the source. Studios with the most openings right now: Super Spline Studios (3), Airship Interactive (2), Frontier Developments (2) and NetEase Games (2). Most roles are based in London (5), Leamington Spa (4) and Cambridge (3).
Search these in the live board →
About game animation roles
Animators bring characters and creatures to life. Gameplay animators create the movement sets that respond to player input, such as locomotion, attacks and reactions, and work closely with programmers on blending and timing. Cinematic animators handle cutscenes and in-engine story moments. Technical animators and riggers build the skeletons, controls and animation systems that let everyone else work quickly, and studios with mocap facilities hire specialists to capture and clean up performance data.
Studios usually ask for strong Maya or MotionBuilder skills, experience with Unreal’s animation blueprints and state machines or Unity’s Mecanim, and an understanding of weight, timing and readability from a gameplay camera. Technical animation roles add Python or MEL scripting, rigging tools and an understanding of how animation data is compressed and streamed at runtime.
As with art, the showreel is what gets interviews. A short reel of polished, game-relevant work (a combat combo, a convincing walk and run cycle, a short acting shot) is more persuasive than a long one. Many animators start as juniors at larger studios or animation outsourcers, then move to senior, lead and animation director roles.
The portfolio guide covers what to put in a reel and how to label your contribution on shared projects.
Guide Building a games portfolio for art, animation and design →
Open roles
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1X2 Network·Animation
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2K·Animation
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Airship Interactive·Animation·Full-time
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Airship Interactive·Animation·Full-time
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Cloud Imperium Games·Animation·Full-time
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Firesprite (Playstation Studios)·Animation
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Frontier Developments·Animation·Full-time
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Frontier Developments·Animation·Full-time
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Interior Night·Animation·Contract
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Just Won't Die Games·Animation
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Last Arrow Games (Pneuma Games Group)·Animation·Full-time
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Moonbug Entertainment·Animation·Contract
- NaturalMotion Games (Zynga)
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NetEase Games·Animation
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NetEase Games·Animation
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Playground Games·Animation·Brookstreet
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Rebellion·Animation·Full-time
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Rebellion·Animation·Full-time
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Rezzil·Animation·Full-time
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Rocksteady Studios (Warner Brothers Games)·Animation·Contract
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Sumo Digital·Animation·Contract
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Sumo Digital·Animation·Full-time
- Super Spline Studios
- Super Spline Studios
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Super Spline Studios·Animation
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Ubisoft·Animation·Full-time
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Ubisoft·Animation·Full-time
- Zynga
Hiring snapshot
- Live roles
- 28
- Studios hiring
- 20
- New in the last 30 days
- 621% of live roles
- Remote-friendly
- 21%6 of 28 roles
- Roles listing a salary
- 0most studios don’t publish pay
By location
- London5
- Leamington Spa4
- Cambridge3
- Brighton2
- Guildford2
- Leeds2
Most openings
- Super Spline Studios3
- Airship Interactive2
- Frontier Developments2
- NetEase Games2
- Rebellion2
- Sumo Digital2
By level
- Mid-level14
- Senior7
- Lead / principal5
- Junior / entry level2
Calculated from today’s live listings, rebuilt every morning from studios’ own careers pages. Levels are read from job titles.