Technical Project Coordinator (Tech Art, Digital Assets & Animation)

Rezzil

Manchester, United Kingdom·Full-time

Apply at Rezzil More roles at Rezzil

The role, as advertised by Rezzil

About Rezzil  Rezzil creates innovative sports technology products across performance, gaming and broadcast. Our products serve professional teams, athletes, broadcasters and consumers, spanning VR, mobile, console and real-time 3D experiences.   Our exar.live platform provides the ingest and data-transport infrastructure for live sports data, powering our analysis tools, broadcast solutions, augmented reality graphics, and virtual production experiences. Alongside continuing to develop our existing products, we are expanding into new areas including computer vision and AI-led sports technology.   Rezzil is based in Manchester and London, with flexible, hybrid working options depending on the role.   About the Role We're looking for an organised, proactive, and technically knowledgeable Technical Project Coordinator to bridge the gap between Product Managers, Producers, and our Technical Art, Digital Asset, and Animation teams.   You'll work closely with discipline leads and senior artists to translate high-level requirements into clear, actionable Jira tasks, coordinate resources, track progress and ensure assets move efficiently through production, review and delivery.   You'll also be a central point of communication, maintaining visibility across projects, identifying blockers and ensuring the right people have the information they need without creating unnecessary administration for artists and developers.   You don't need to be a Technical Artist or 3D Artist, but you should understand how digital assets are created and move through production pipelines, including modelling, texturing, rigging, animation and integration into Unity or Unreal Engine.   What You'll Be Doing Project & Task Coordination   Jira & Workflow Management   Communication & Reporting   Skills & Experience Essential   Nice to Have   Who We're Looking For You'll enjoy working with creative and technical teams, understand how digital assets move through production, and take pride in keeping complex workflows organised.   You're comfortable discussing asset requirements with artists, identifying dependencies between disciplines and ensuring tasks are allocated to people with the appropriate skills.   You'll know how to balance multiple priorities, keep production information accurate and bring the right people together when problems arise.   We're looking for a strong coordinator with technical production knowledge, not someone expected to create assets or make technical decisions.   What We Offer

This role at a glance

This is one of 31 animation roles open in England today, out of 635 live games jobs across the UK, and Rezzil is hiring for 5 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Like most UK games roles it doesn’t publish a salary, and too few animation roles do for a fair comparison. Our salary guide covers typical ranges.

Discipline
Animation
Level (from the title)
Mid-level
On gamesJobs since
30 Oct 2026
Other Animation roles in England
30

About Rezzil

Rezzil is a Manchester-based company, founded in 2017, that uses virtual reality for sports training and entertainment. Its training products are used by professional football clubs, including Premier League sides, to work on players' reactions, decision-making and cognitive skills, and it has expanded into other sports.

Rezzil company profile and all 6 open roles →

Guide Building a games portfolio for art, animation and design →

Similar roles at other studios

  1. Manchester·Animation·Full-time
    Cloud Imperium Games
  2. Leeds, England·Animation·Full-time
    Cooperative Innovations
  3. London, England, United Kingdom·Animation·Contract
    Moonbug Entertainment
  4. Malvern, GB·Animation·Full-time
    Airship Interactive

← Back to all UK game jobs