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The role, as advertised by Rezzil
- Work with Product Managers, Producers and discipline leads to understand requirements and translate them into detailed Jira tasks and subtasks.
- Ensure tasks include clear briefs, technical specifications, references, acceptance criteria, dependencies and ownership.
- Coordinate task allocation with leads, considering individual skills, availability and project priorities.
- Track production schedules, asset progress and delivery estimates, identifying blockers and escalating risks early.
- Manage dependencies and handovers between Digital Assets, Technical Art, Animation and Development teams.
- Coordinate asset reviews, technical QA, and sign-off before returning work to Product or Production.
- Maintain accurate Jira boards, backlogs, task statuses and production documentation.
- Support consistent Jira practices across teams, including ticket structures, naming conventions, estimates and progress tracking.
- Maintain visibility of workloads, resource allocation, milestones and upcoming deliverables.
- Help develop meaningful reporting and forecasting using Jira data.
- Identify opportunities to streamline workflows, improve documentation and reduce administrative overhead.
- Attend relevant stand-ups, production meetings and cross-department discussions, capturing actions, decisions and dependencies.
- Act as the communication link between Product, Production, Technical Art, Digital Assets, Animation and Development.
- Maintain a clear understanding of what each team is working on and how their deliverables affect other projects.
- Provide concise progress updates, resource information and delivery forecasts to stakeholders and the Development & Programme Director.
- Proactively connect the right people to resolve technical questions, scheduling conflicts and cross-team dependencies.
- Experience in technical production, project coordination or production coordination within games, animation, VFX, immersive technology or a similar environment.
- Hands-on Jira experience, including task creation, backlog management, workflow tracking and reporting.
- Experience working directly with Technical Artists, 3D Artists, Animators or multidisciplinary creative teams.
- A good understanding of 3D asset production pipelines, including modelling, UV mapping, texturing, rigging and animation.
- Familiarity with real-time production workflows and preparing and integrating assets into game engines.
- Experience coordinating multiple projects, tasks and dependencies across shared teams.
- Strong organisational skills and the ability to manage changing priorities and deadlines.
- Excellent communication skills, including translating technical information into clear updates for non-technical stakeholders.
- Confidence asking technical questions, following up on progress and escalating issues appropriately.
- Familiarity with Unity or Unreal Engine production workflows.
- Understanding of software such as Maya, Blender, Substance Painter or similar DCC tools.
- Experience coordinating character production, environments, animation, shaders or visual effects.
- Familiarity with Agile methodologies, particularly Scrum or Kanban.
- Experience with Confluence, Jira dashboards, JQL or workflow automation.
- Understanding of asset optimisation, LODs, platform performance constraints and technical QA.
- Experience supporting production pipelines across multiple platforms, including VR, mobile or console.
- An interest in sports technology, gaming or immersive experiences.
- Competitive salary + share options.
- 25 days' holiday + bank holidays.
- Christmas closure.
- Flexible working and hybrid options.
This role at a glance
This is one of 31 animation roles open in England today, out of 635 live games jobs across the UK, and Rezzil is hiring for 5 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Like most UK games roles it doesn’t publish a salary, and too few animation roles do for a fair comparison. Our salary guide covers typical ranges.
- Discipline
- Animation
- Level (from the title)
- Mid-level
- On gamesJobs since
- 30 Oct 2026
- Other Animation roles in England
- 30
About Rezzil
Rezzil is a Manchester-based company, founded in 2017, that uses virtual reality for sports training and entertainment. Its training products are used by professional football clubs, including Premier League sides, to work on players' reactions, decision-making and cognitive skills, and it has expanded into other sports.
Rezzil company profile and all 6 open roles →
Guide Building a games portfolio for art, animation and design →
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