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The role, as advertised by Firesprite (Playstation Studios)
Firesprite is a visionary game development studio where immersive experiences meet unforgettable storytelling. We build showcase titles for PlayStation platforms as part of the PlayStation Studios family.
Our innovative games take players on thrilling journeys, with memorable characters and captivating narratives. Our commitment to the core values of “We are Adaptable, We are Creators and We act as One” is a key driving force behind our culture.
Join the team who have created awarded winning experiences, now creating Until Dawn 2!
Role Overview:
We are looking for an experienced, driven planner with a background in Cinematic Production for games. You will be overseeing the cinematic pipeline from data ingest through delivery of cinematics.
You are an expert in bringing together multi-disciplinary teams to make memorable, emotional, and cinematic experiences, with a strong understanding of Narrative, Cinematic Production and Post-Production pipelines within video games.
As Principal Cinematic Producer you will work in partnership with the Production Director and other Lead Producers to develop and maintain the Cinematic workflow from concept to final delivery. Working collaboratively cross-discipline with designers, programmers, and audio teams to blur the lines between cinematics and gameplay to develop high-quality narrative gameplay experiences.
This role is suitable for remote workers with occasional travel to the UK office and to UK based shoots when possible.
What you’ll be doing:
- Responsible for the project management of the Cinematic pillar, overseeing multi-discipline Feature Teams.
- Responsible for overall development strategy and roadmap of the Cinematic Pillar, ensuring cohesion with wider project goals.
- Accountable for the discipline, consistency, efficiency and quality of output of the Cinematic Teams, including all the work produced for key milestones, alongside close collaboration with the Cinematic and Cinematography directors.
- Establishes and maintains best practices for cinematic production, leading the charge on refining and maintaining cinematic backlogs and roadmaps.
- Works with the Principal Producer responsible for shoots to ensure crystal clear communication of shoot deliverables, priorities, last minute changes and updates both to, and from, the shoot team.
- Responsible for maintaining scope/cap plans, driving realistic targets for the teams and working with the Production Director to maintain appropriate outsourcing levels based on accurate, well-maintained data.
- Accountable for the Risk Register for all Features Teams they oversee, effectively reports on risk, and works collaboratively with the Production Director and other Lead Producers to mitigate risk where possible.
What we’re looking for:
- Minimum of two years of games industry experience in an internal development environment in a Cinematic Production leadership role.
- At least one shipped PC and/or console title in a Senior Producer or Lead Producer role.
- Has an excellent understanding of Cinematic pipelines and is able to create and maintain data driven and data informed timelines for cinematics production.
- Ability to troubleshoot production challenges and devise creative solutions on the fly.
- Flexibility to adjust plans and processes in response to new challenges, feedback or changes in scope.
- Competence in using industry-standard software (e.g., JIRA).
- Confident uniting Leads and Directors across departments in the pursuit of pragmatic but quality minded solutions.
- Experience planning and working on motion capture shoots.
- Enthusiasm for the Medium: A genuine interest in video games and a commitment to creating engaging, immersive experiences for players.
Desirable Skills:
- Certified Scrum Master (CSM).
- Experience on multiple large scale, 150+ person AAA games through all phases of production from concept to release.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.
This role at a glance
This is one of 30 animation roles open in England today, out of 631 live games jobs across the UK. Going by the title it’s a lead / principal role, combining hands-on work with setting direction or managing others. Like most UK games roles it doesn’t publish a salary, and too few animation roles do for a fair comparison. Our salary guide covers typical ranges.
- Discipline
- Animation
- Level (from the title)
- Lead / principal
- On gamesJobs since
- 17 Jul 2026
- Other Animation roles in England
- 29
About Firesprite (Playstation Studios)
Firesprite is a Liverpool developer founded in 2012, mostly by former members of Sony's Studio Liverpool, and part of PlayStation Studios since 2021. Its games include The Playroom, The Persistence and Horizon Call of the Mountain, which it developed with Guerrilla for PlayStation VR2.
Firesprite (Playstation Studios) company profile →
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