Principal Tech Artist

Steel City Interactive

Sheffield, GB·Full-time·Posted 3 Nov 2026

Apply at Steel City Interactive More roles at Steel City Interactive

The role, as advertised by Steel City Interactive

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.  

SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.

Together we are driven by ambition to bring the world of boxing into a video game like never before.  

The Role

We are looking for an experienced and highly skilled Principal Technical Artist to join Steel City Interactive, providing expert technical leadership across our game development teams.

Operating at the intersection of Art and Engineering, you will play a critical role in delivering high-quality visual experiences through robust, efficient and scalable technical solutions.

Initially, your focus will be on investigating and resolving complex technical art challenges, particularly within Unreal Engine 5, including rendering, visual fidelity, performance optimisation and asset integration. You will work hands-on with our Art and Engineering teams to identify root causes, implement solutions and ensure our visual ambitions are achievable within technical and platform constraints.

As the role evolves, you will help shape the studio's technical art capabilities, establishing frameworks, tools, standards and workflows that improve quality, efficiency and consistency across development teams.

This is a Principal-level Individual Contributor position, requiring deep technical expertise, independent problem-solving and the ability to influence technical direction without formal people management responsibilities.

Responsibilities

Technical Art Leadership & Problem Solving

Rendering & Performance Optimisation

Pipeline Architecture, Tools & Systems

Studio Standards & Capability Development

Knowledge, Skills & Experience

Essential

What we offer

Healthy work-life balance:

Support for family life:

Great office environment:

Health & wellbeing support:

Learning support:

Additional financial support:

Connection and perks:

Steel City Interactive is an equal opportunity employer. We’re committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation.

If you’re excited about this role and believe you would add value to our team, but don’t meet every single requirement, we would still like to hear from you – please let us know about the value you would bring in your application.

This role at a glance

This is one of 97 art and visual roles open in England today, out of 599 live games jobs across the UK, and Steel City Interactive is hiring for 2 other roles alongside it. Going by the title it’s a lead / principal role, combining hands-on work with setting direction or managing others. Like most UK games roles it doesn’t publish a salary, and too few art and visual roles do for a fair comparison. Our salary guide covers typical ranges.

Discipline
Art
Level (from the title)
Lead / principal
On gamesJobs since
4 Nov 2026
Other Art roles in England
96

About Steel City Interactive

Steel City Interactive is a games developer in Sheffield, founded in 2020 by Ash Habib with his brothers Asif and Asad, with the aim of making the first major new boxing game in more than a decade. That game, Undisputed, was announced in 2020 as eSports Boxing Club and renamed in 2022, and was released on PlayStation 5, Xbox Series X|S and PC in October 2024, published by Deep Silver.

Steel City Interactive company profile and all 3 open roles →

Guide Building a games portfolio for art, animation and design →

Similar roles at other studios

  1. Cambridge / Hybrid·Art·Full-time
    Frontier Developments
  2. Derby, East Midlands, GB·Art·Full-time
    Bulkhead Phoenix
  3. London, UK·Art
    Zynga
  4. United Kingdom·Art·Full-time
    Brightrock Games

← Back to all UK game jobs