40 graduate, junior, placement and entry-level games roles at UK studios — a fast way to break into the industry. Refreshed daily and linked straight to each studio's careers page. Studios with the most openings right now: Bulkhead Phoenix (4), Feral Interactive (3), Hello Games (3) and Universally Speaking (3). The busiest disciplines are QA / Support (18), Engineering (6) and Art (5). Most roles are based in London (11), Derby (4) and Leamington Spa (4).
Search these in the live board →
About graduate & junior roles
This page gathers junior, graduate, intern and entry-level roles across UK studios. Formal graduate schemes exist at some large studios and publishers, but most entry-level hiring happens through individual junior roles posted when a team needs them. Year-long industrial placements, usually taken between the second and final year of a degree, are offered by some larger employers and are a strong route to a permanent role.
QA testing remains the most common first job in games, and many producers, designers and leads started there. Junior programming roles tend to ask for a degree or equivalent projects, while art, animation and design roles are judged mainly on portfolio. Apprenticeships are also available at some studios, particularly in QA, IT and art. For any route, a small number of finished projects, game jam entries or a tidy portfolio will help an application stand out more than a long list of unfinished ideas.
Graduate schemes and placements often open in the autumn for the following year, but junior roles appear all year. The graduate schemes guide covers timing, placements and how to prepare, and the CV and cover letter guide covers applications.
Guide Graduate schemes, internships and placements in UK games →
Open roles
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Bulkhead Phoenix·Art·Full-time
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Bulkhead Phoenix·Other·Full-time
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Bulkhead Phoenix·Art·Full-time
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Bulkhead Phoenix·Other·Full-time
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Cloud Imperium Games·QA / Support·Full-time
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Cloud Imperium Games·QA / Support·Full-time
- Codemasters (Electronic Arts)
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Codemasters (Electronic Arts)·Engineering
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EA Guildford (Electronic Arts)·Product & Publishing
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Epic Games·Engineering
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Epic Games·Engineering
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Feral Interactive·QA / Support
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Feral Interactive·Engineering
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Feral Interactive·QA / Support
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Frontier Developments·Art·Full-time
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Gram Games (Zynga)·Production/Leadership
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Hello Games·Engineering·Full-time
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Hello Games·Art·Full-time
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Hello Games·QA / Support·Contract
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Just Won't Die Games·QA / Support
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Lighthouse Games·QA / Support
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Moonbug Entertainment·Animation·Contract
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PlayStation (Sony Interactive Entertainment)·QA / Support
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Rebellion·QA / Support·Contract
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Rebellion·QA / Support·Full-time
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Scopely·QA / Support
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Secret Mode·Other
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Secret Mode·Marketing & Community
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Sega Europe·Marketing & Community
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Sega Europe·QA / Support
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Spiderware·QA / Support
- Story Toys
- Super Spline Studios
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Testronic·QA / Support·Temporary
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Testronic·QA / Support·Temporary
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Universally Speaking·QA / Support·Temporary
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Universally Speaking·QA / Support·Other
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Universally Speaking·QA / Support·Temporary
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Weaseltron Entertainment·Engineering·Full-time
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Zynga·Production/Leadership
Hiring snapshot
- Live roles
- 40
- Studios hiring
- 24
- New in the last 30 days
- 2153% of live roles
- Remote-friendly
- 3%1 of 40 roles
- Roles listing a salary
- 0most studios don’t publish pay
By discipline
- QA / Support18
- Engineering6
- Art5
- Other3
- Animation2
- Marketing & Community2
By location
- London11
- Derby4
- Leamington Spa4
- Guildford3
- Liverpool3
- Manchester3
Most openings
- Bulkhead Phoenix4
- Feral Interactive3
- Hello Games3
- Universally Speaking3
- Cloud Imperium Games2
- Codemasters (Electronic Arts)2
By level
- Junior / entry level22
- Mid-level17
- Director / head of1
Calculated from today’s live listings, rebuilt every morning from studios’ own careers pages. Levels are read from job titles.