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The role, as advertised by Codemasters (Electronic Arts)
The Challenge Ahead
Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.
We’re renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.
We’re looking for people with a passion for creating exceptional gaming experiences to help us deliver industry-leading titles. Join us on the road ahead!
When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we’re evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.
Responsibilities:
We are looking for a new member of the team to join us on this wonderful journey and be a part of the next generation of programming talent as a Software Engineer Intern.
This is a fantastic opportunity to work on a huge racing game within our Birmingham UK studio, in a hybrid of in-office position.
In addition to benefiting from working alongside other highly talented and experienced software engineers, you will interact with other disciplines such as games designers, artists, and producers. For the intern roles on F1 you’ll join either our Gameplay or UIX engineering teams, working in mixed discipline groups to deliver amazing new experiences for our players.
Eligibility:
You are studying in the penultimate year of an undergraduate Bachelor's Degree programme, in a related discipline
You are available to commence a full-time, 12 month placement in July 2027.
You are eligible to work in the UK without the need for visa/relocation support.
You can commit to working a Hybrid (3 days a week onsite minimum) position.
Skills:
C++ knowledge
Hunger to learn and ask questions
Use of debugging and profiling tools
3D maths and geometry
Knowledge of general gameplay related programming
Thrive in a collaborative team environment
Help us make play happen. Apply now with an up-to-date CV, Cover Letter and Portfolio in English , explaining why you would like to join EA for this internship position.
This role at a glance
This is one of 81 game and level design roles open in England today, out of 631 live games jobs across the UK, and Codemasters (Electronic Arts) is hiring for 3 other roles alongside it. Going by the title it’s a junior / entry level role, one of the routes in for people early in their games career. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.
- Discipline
- Design
- Level (from the title)
- Junior / entry level
- On gamesJobs since
- 16 Oct 2026
- Other Design roles in England
- 80
About Codemasters (Electronic Arts)
Codemasters is a British developer of racing games, founded in 1986 by brothers David and Richard Darling and owned by Electronic Arts since 2021. It is known for the official Formula 1 games, DiRT, GRID and its rally games including the Colin McRae series.
Codemasters (Electronic Arts) company profile and all 4 open roles →
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