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The role, as advertised by Super Rare Games
- A genuine interest in graphic design, creative production and video games.
- Experience with graphic design, artwork preparation or creative projects, gained through education or employment.
- Experience in understanding creative briefs
- Good working knowledge of Adobe CC design software such as Adobe Photoshop and Illustrator, or equivalent creative tools.
- Knowledge of MicroSoft Powerpoint, Word & Excel or Google equivalent .
- Good attention to detail, particularly when handling artwork files, specifications and version control.
- Strong organisational skills and the ability to manage multiple straightforward tasks and deadlines.
- Clear written and verbal communication skills.
- A proactive, practical approach and willingness to follow up on outstanding tasks.
- Confidence asking questions, seeking feedback and learning new processes.
- A reliable and collaborative working style, with the ability to work independently on clearly defined tasks.
- An interest in physical products, packaging, print production or digital creative assets.
Desirable
- Familiarity with packaging layouts, print specifications, mock-ups or production-ready files.
- Basic video Editing skills
- Knowledge of Shopify and Squarespace
- An understanding of file naming conventions, version control and artwork approval processes.
- An interest in indie games and collector-focused physical editions.
In this role, success means:
- Straightforward design requests are completed accurately, consistently and on time.
- Artwork is organised, correctly versioned and readily available for review.
- Proofing feedback, amendments and approvals are tracked and passed to the right people.
- Final approved artwork is correctly archived and ready for production or release.
- Suppliers receive the correct files and specifications, with quotations, proofs and samples coordinated effectively.
- Digital and physical creative assets are prepared to the required formats and deadlines.
- The Creative Director and wider team spend less time on routine coordination and administrative tasks.
- Potential issues are spotted early and raised with the appropriate person.
Working at Super Rare Games
You’ll join a small, collaborative team where creative work has a direct impact on the games and products we bring to market. The role offers hands-on exposure to both physical and digital publishing, the opportunity to develop practical design and production skills, and the chance to grow within an independent games publisher.
Eligibility
Right to work in the UK. We are unable to provide visa sponsorship for this role.
What we offer…
- Hybrid working - Monday, Tuesday and Thursday from our London office (near King’s Cross) and remotely Wednesday & Friday.
- Vitality Medical Insurance
- Generous holiday allowance
- Regular voluntary team socials (Taskmaster, Super Rare Bake-off, Gastropubs, D&D, Darts, Mario Kart tournaments to name a few)
- Season ticket loan and Cycle to Work Scheme
- Free breakfast bar & soft drinks from the fridge
- Break out areas - gaming, table tennis, pool, darts
- Opportunities to visit industry events
- Charity payments for your birthday
- Office Dogs
Please email your CV and any other optional relevant work to jobs@SuperRareGames.com
This role at a glance
This is one of 79 game and level design roles open in England today, out of 630 live games jobs across the UK, and Super Rare Games is hiring for 1 other role alongside it. Going by the title it’s a junior / entry level role, one of the routes in for people early in their games career. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.
- Discipline
- Design
- Level (from the title)
- Junior / entry level
- On gamesJobs since
- 27 Oct 2026
- Other Design roles in England
- 78
About Super Rare Games
Super Rare Games is a games developer and publisher based in London, England.
Super Rare Games company profile and all 2 open roles →
Guide Game design careers: roles, design tests and tools →
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