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The role, as advertised by Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io2.
RoleBuild and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies.
Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery.
Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement.
Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience.
Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact.
Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices.
Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager
Strong understanding of F2P mobile game mechanics
Able to write clear specs and align teams
High standards. We need someone who pushes the product forward and challenges weak ideas
Experience on a successful live game
Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems
Experience on casual, hybridcasual, io, or mass-market games
Good understanding of IAP monetization, not only ads
Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Best-in-class compensation
Other benefits according to the country you reside
This role at a glance
This is one of 45 product and publishing roles open in England today, out of 631 live games jobs across the UK, and Voodoo is hiring for 9 other roles alongside it. Going by the title it’s a senior role, usually asking for several years’ experience and shipped titles. Voodoo doesn’t publish the salary here; across the 3 product and publishing roles on the board that do, the median is £54k.
- Discipline
- Product & Publishing
- Level (from the title)
- Senior
- On gamesJobs since
- 16 Oct 2026
- Other Product & Publishing roles in England
- 44
About Voodoo
Voodoo is a mobile games and apps company headquartered in Paris, founded in 2013 by Alexandre Yazdi and Laurent Ritter. It became widely known for free-to-play hyper-casual mobile games and did much to popularise that genre. Beyond games, it owns the social app BeReal, which it acquired in 2024.
Voodoo company profile and all 10 open roles →
Guide Games job titles explained: from junior to director →
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