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👋 About Us
iniBuilds is a dynamic and innovative company specializing in game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.
📝 Work Description
We are looking for a skilled and motivated 3D Artist to join our Scenery Team . In this role, you will be responsible for crafting detailed, optimized, and immersive 3D environments—primarily focused on airport scenery—for Microsoft Flight Simulator. You’ll work closely with a passionate group of artists and developers to bring real-world airports to life in the simulator with visual accuracy and technical precision.
🥸 Responsibilities
- Model high-quality buildings, airport infrastructure, and environmental elements using photo and satellite references, charts, and blueprints.
- Create realistic textures and materials using industry-standard tools and workflows.
- Optimize assets for performance across a wide range of systems, including efficient UV mapping and LOD creation.
- Ensure assets integrate seamlessly with the Microsoft Flight Simulator SDK and tools as per internal documentation.
- Collaborate with the team to resolve technical and visual issues during asset implementation.
- Follow internal standards and naming conventions to maintain consistency across projects.
✅ Requirements
- Proficiency in 3D modeling using Autodesk 3ds Max, Maya or Blender.
- Strong understanding of environmental modeling and texturing techniques with a focus on realism and accuracy.
- Experience working from various types of reference material to recreate real-world locations.
- Familiarity with asset optimization, including creating LODs and texture atlases.
- Ability to work independently and collaboratively in a team setting.
- Comfortable with the English language for all work-related communication.
💪 Preferred Qualifications & Traits
- Previous experience with airport or city environment modeling.
- Personal interest in aviation, simulation, or gaming.
- Experience using the Microsoft Flight Simulator SDK, in-game DevTools, and scenery placement systems.
- Familiarity with the quirks and requirements of MSFS-specific exports, lighting, and material setups.
🛠️ Software Proficiency
- Autodesk 3ds Max, Maya or Blender.
- Adobe Photoshop, Substance Painter 3D, or similar applications relevant to the texturing pipeline.
❤️ What We Offer
- A monthly-paid, hourly salary.
- Opportunity to build detailed, visually rich environments for a global userbase in Microsoft Flight Simulator.
- A collaborative and supportive work culture.
- Continuous learning and development opportunities across art and simulation technologies.