Lead Game Designer

Hugecalf Studios

Manchester, England

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The role, as advertised by Hugecalf Studios

The game

We're excited to be working on a new dwarven themed colony sim game with strategy, survival and base-building elements. It has been in active development for nearly two years already and we now have the backing of a world class strategy publisher along with the UK Games Fund, who will both help us make the best game possible. The game is being developed using Unity.

The role

We are hiring a Lead Game Designer who will work with the Project Lead and the rest of the team to lead all things design. You will initially work closely with the Project Lead, who has been the lead designer up until this point, and tend towards more autonomy as you get up to speed with the project. You will need to lead the team by owning your design decisions, communicating them clearly and effectively, and handling situations where things don't go right.

Your day to day duties will include:

Who we're looking for

You should apply to this role if you feel that you:

Nice to haves

You'd be an even stronger candidate if you:

The Hugecalf team

We are a small company working fully remotely across the UK and Europe. We makes games which aren't only fun to play but are fun to make as well. We have a strong team with a proven track record, having released 3 games to date and with 2 more in the pipeline. We work closely and all have a large impact on the games we make.

We maintain a happy and productive team environment with things like:

We work within normal UK working hours. We conduct calls with cameras on.

Basic requirements

Contract

How to apply

The application below will take somewhere between 15 minutes and several hours, depending on how much preparation you want to put into it. There is the usual stuff like basic details about yourself and your experience, followed by a more indepth section where you are asked to provide screen recordings to take us through some design related areas. These screen recordings are optional, but submissions which include them will be considered first.

Your progress is saved, so you can come back to the application later if required.

This is a continuous hiring process, so there is no date by which we will make our decision. As such we can't give you a date by which we'll respond to your application. However, we are committed to respond to every application we receive. Applications that do not meet the basic requirements will be closed straight away, with everything else getting read by a team member.

This role at a glance

This is one of 81 game and level design roles open in England today, out of 631 live games jobs across the UK. Going by the title it’s a lead / principal role, combining hands-on work with setting direction or managing others. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.

Discipline
Design
Level (from the title)
Lead / principal
On gamesJobs since
16 Oct 2026
Other Design roles in England
80

About Hugecalf Studios

Hugecalf Studios is a small games developer based in Manchester, with a team that works remotely. It makes light-hearted games that do not take themselves too seriously, and its releases include Turbo Golf Racing, a competitive multiplayer game that combines car racing with golf, as well as Stuck Together and When Ski Lifts Go Wrong.

Hugecalf Studios company profile →

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