Principal Creature Designer

Cloud Imperium Games

Manchester·Full-time·Posted 20 Sept 2026

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The role, as advertised by Cloud Imperium Games

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Creatures Designer based in Manchester, you will work closely with the Lead, Directors and with other designers to bring life to Star Citizen’s universe through believable, dynamic, and challenging creatures. You will support and guide the pipeline management from concept to release, collaborating with Animation, Design, and Engineering teams to craft immersive and cohesive creature experiences.   
  

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re developing Star Citizen, a record-breaking multiplayer space sim, and Squadron 42, a cinematic single-player adventure. Join us as we break boundaries and make videogame history.  


What does a Principal Creature Designer at CIG do?  


What do we expect from our Principal Creature Designer?  

  

 

Diversity Statement  

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.  


Fraud Statement  

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.  

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

This role at a glance

This is one of 72 game and level design roles open in England today, out of 546 live games jobs across the UK, and Cloud Imperium Games is hiring for 28 other roles alongside it. Going by the title it’s a lead / principal role, combining hands-on work with setting direction or managing others. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.

Discipline
Design
Level (from the title)
Lead / principal
On gamesJobs since
21 Sept 2026
Other Design roles in England
71

About Cloud Imperium Games

Cloud Imperium Games is the developer of Star Citizen, the crowdfunded space simulation, and its single-player companion campaign Squadron 42. The company's UK operation began in 2014 in Wilmslow, Cheshire, under the Foundry 42 name, and has since moved its lead studio to a large purpose-built office in Manchester city centre. It also has a UK studio in Derby, with further offices in Austin, Montreal and Frankfurt.

Cloud Imperium Games company profile and all 29 open roles →

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