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The role, as advertised by Keywords Studios
At Electric Square, we understand that the worlds we build are pivotal to the success of our games and the enjoyment of our players. With our diverse portfolio, which includes acclaimed titles such as Tomb Raiders: Legacy of Atlantis, Diablo 4, Lords of the Fallen, Battlefield 2042, and several other exciting AAA console games currently in progress, we strive to deliver unforgettable gaming experiences.
We foster a unique studio culture that empowers and inspires our teams, ensuring that everyone feels motivated to bring their best ideas to life.
We can offer you an award-winning working environment. At Electric Square, we don't just accept difference, we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace.
Electric Square is looking for an accomplished, enthusiastic, and self-motivated Level Designer to join our Brighton-based team working on an exciting, critically acclaimed franchise. Applicants will need to be within 2 hours of the GMT time zone for this role.
A Level Designer at Electric Square:
- Strives to achieve the level design goals for the game
- Creates clear and concise level design documentation
- Pitches level ideas and improvements in a clear and digestible way
- Plans and implements metric conforming level blockouts in-engine
- Works in close collaboration with other disciplines to ensure features, assets, and visual language are well considered and successfully integrated into the level
- Maintains and balances the flow and readability of levels
- Confident in solving problems by working with other departments
- Communicates effectively with others to align, playtest, iterate, and improve levels
- Reflects on and acts accordingly to feedback
Requirements
- 3+ years of professional experience as a designer working on levels
- Worked on at least one AAA FPS title
- Expertise in level design concepts and level layouts
- Experience of combat and encounter design
- Strong proficiency in design tools used in UE5 or equivalent proprietary game engine
- Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics
- Knowledge of various support tools such as Miro, Jira and Confluence
- Excellent bug diagnosis and debugging skills
- Confident 3D level blockout & prototyping skills
- Strong collaborative and interpersonal skills
- Excellent verbal and written communication skills
- Comfortable with asking for and providing feedback
- Able to manage time and workload effectively
- Self-motivated and takes initiative
Desirable:
- Experience of melee and ranged combat.
- Experience with cinematic set-pieces
Benefits
Role Information: EN
Studio: Electric Square
Location: Europe, United Kingdom
Area of Work: Art Services
Service Line: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
This role at a glance
This is one of 72 game and level design roles open in England today, out of 546 live games jobs across the UK, and Keywords Studios is hiring for 5 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.
- Discipline
- Design
- Level (from the title)
- Mid-level
- On gamesJobs since
- 13 Nov 2026
- Other Design roles in England
- 71
About Keywords Studios
Keywords Studios is a global provider of services to the games industry, founded in Dublin in 1998 and taken private by EQT in 2024. Its work spans game development and co-development, art creation, audio, localisation, testing, player support and community management for many of the industry's biggest publishers.
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