United Kingdom, Leeds - Red Kite Games·Full-time
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Level Design and Whiteboxing: Creating spaces for traversal, exploration, combat and narrative considerations based on cross-discipline peer review and design feedback.Mission Design and Implementation: Using mission scripting to create mission flows, whilst focusing on integrating missions in an open world. Also working on mission improvements and iterations.Combat Encounter Design: Alongside level design, setting up combat or stealth encounters, making the most of a mission gameplay space.Collaboration: Collaborating with art, audio and narrative in a large co-dev environment, to provide the best gameplay experience.Ownership: Taking ownership of parts of the game and being responsible for improving the gameplay and keeping it functional.
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