Graphics Programmer

Pixel Toys

Leamington Spa, Warwickshire·Full-time·Posted 21 Sept 2026

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The role, as advertised by Pixel Toys

Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile gaming. We have developed multiple award-winning titles, including:  Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!


As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.


We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!




The Role:


Join Pixel Toys as a Graphics Programmer at Pixel Toys where you will play a central role in establishing graphics quality and performance across our multi-platform titles, with a strong focus on mobile hardware. Working in a flexible and collaborative environment, you will bring your technical ideas to enrich both the final visual experience and team dynamics. 


Partnering closely with Technical Artists, Engineers, and Designers you will architect, prototype, and implement graphics systems that achieve an exceptional balance between visual polish and runtime efficiency.


Your day-to-day will involve writing and maintaining high-quality shaders and graphical features while carefully accounting for mobile hardware constraints such as memory usage, overdraw, and thermal throttling. You will take ownership of profiling and investigating performance bottlenecks across diverse devices, utilising mobile graphics APIs like Vulkan and Metal to resolve visual anomalies. From optimising render pipelines to managing post-processing, culling, LODing, and lightmapping, you will ensure the stability and efficiency of our graphics codebase across a wide spectrum of target hardware.




About you:


As a Graphics Programmer bring professional programming experience in C# or C++, backed by a practical understanding of coding standards, software architecture, and graphics pipelines.


We would love to see experience across some of the following areas:




What can Pixel Toys offer?


At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees… Here are just some of them:


This role at a glance

This is one of 120 programming and engineering roles open in England today, out of 546 live games jobs across the UK, and Pixel Toys is hiring for 6 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Pixel Toys doesn’t publish the salary here; across the 3 programming and engineering roles on the board that do, the median is £40k.

Discipline
Engineering
Level (from the title)
Mid-level
On gamesJobs since
22 Sept 2026
Other Engineering roles in England
119

About Pixel Toys

Pixel Toys is a games developer based in Leamington Spa, set up as a two-person team in 2012. Its early mobile title Gunfinger, which passed 2.5 million installs, was followed by Warhammer 40,000: Freeblade, a mobile shooter made in partnership with Games Workshop that put players in control of an Imperial Knight.

Pixel Toys company profile and all 7 open roles →

Guide Game programming careers: specialisms, tests and portfolios →

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