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The role, as advertised by Pixel Toys
Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!
As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.
We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!
The Role:
Join Pixel Toys as a Graphics Programmer at Pixel Toys where you will play a central role in establishing graphics quality and performance across our multi-platform titles, with a strong focus on mobile hardware. Working in a flexible and collaborative environment, you will bring your technical ideas to enrich both the final visual experience and team dynamics.
Partnering closely with Technical Artists, Engineers, and Designers you will architect, prototype, and implement graphics systems that achieve an exceptional balance between visual polish and runtime efficiency.
Your day-to-day will involve writing and maintaining high-quality shaders and graphical features while carefully accounting for mobile hardware constraints such as memory usage, overdraw, and thermal throttling. You will take ownership of profiling and investigating performance bottlenecks across diverse devices, utilising mobile graphics APIs like Vulkan and Metal to resolve visual anomalies. From optimising render pipelines to managing post-processing, culling, LODing, and lightmapping, you will ensure the stability and efficiency of our graphics codebase across a wide spectrum of target hardware.
About you:
As a Graphics Programmer bring professional programming experience in C# or C++, backed by a practical understanding of coding standards, software architecture, and graphics pipelines.
We would love to see experience across some of the following areas:
- Shader Programming: Practical experience with HLSL, GLSL, or CG shader development, ideally utilising Physically Based Rendering (PBR) workflows.
- Render Pipelines: Familiarity with Unity Scriptable Render Pipelines (SRPs), including shader keywords, variants, batching, render passes, and custom renderer features.
- Mobile Profiling & Optimisation: Hands-on experience with on-device mobile graphics profiling, debugging, and performance optimisation across Android or iOS hardware.
- Graphics APIs: A working familiarity with modern mobile graphics APIs such as Vulkan and Metal.
- 3D Math & Asset Optimisation: A solid foundation in 3D math and experience optimising art assets, including post-processing, culling, LOD systems, and lightmaps.
- Collaborative Mindset: An eye for visual detail, effective problem-solving skills, and a collaborative approach to working alongside technical artists and cross-functional game teams.
What can Pixel Toys offer?
At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees… Here are just some of them:
- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)
- Flexi-time working hours
This role at a glance
This is one of 120 programming and engineering roles open in England today, out of 546 live games jobs across the UK, and Pixel Toys is hiring for 6 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Pixel Toys doesn’t publish the salary here; across the 3 programming and engineering roles on the board that do, the median is £40k.
- Discipline
- Engineering
- Level (from the title)
- Mid-level
- On gamesJobs since
- 22 Sept 2026
- Other Engineering roles in England
- 119
About Pixel Toys
Pixel Toys is a games developer based in Leamington Spa, set up as a two-person team in 2012. Its early mobile title Gunfinger, which passed 2.5 million installs, was followed by Warhammer 40,000: Freeblade, a mobile shooter made in partnership with Games Workshop that put players in control of an Imperial Knight.
Pixel Toys company profile and all 7 open roles →
Guide Game programming careers: specialisms, tests and portfolios →
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