Senior Designer

Payload Studios

United Kingdom·Full-time·Posted 11 Aug 2026

Apply at Payload Studios More roles at Payload Studios

The role, as advertised by Payload Studios

Role Overview

This role is first and foremost about owning the design vision of a game in service of the studio's creative and commercial goals.

You are accountable for the design vision of the game day-to-day. You own the design direction, lead the design team, and ensure quality through hands-on craft. You work closely with the Studio Head/Creative Director, who provides oversight and retains final sign-off, and with the Producer to keep creative ambition, scope and delivery in balance.

Your success is measured by the quality and coherence of the player experience, the clarity of your design communication, and the team's ability to build confidently against a shared understanding of the game.

Key Responsibilities

1 - Design Direction and Player Experience

You ensure every element of the game, from mechanics, systems, progression, feel, pacing, serves the core pillars and player fantasy. You translate the high-level vision into detailed, buildable design that the team can act on with confidence.

At the concept and prototype stage, you work closely with the Studio Head/Creative Director to shape the game's design foundations. As development progresses, you maintain design coherence as the game vision evolves, ensuring new work strengthens rather than fragments the original vision.

You represent the design vision in publisher conversations, keeping alignment on direction, scope and creative intent as the game evolves.

Success looks like:

2 - Team Design Leadership and Collaboration

You are the design authority the team works with day-to-day. You provide clear direction, timely feedback, and consistent creative guidance across disciplines, ensuring art, tech, and production are aligned on design intent. You create the conditions for the team to do their best work by being available, clear, and decisive.

You champion the "why" behind design decisions, helping the team understand intent so they can make good judgements independently when needed. You work closely with the Producer to ensure design priorities are realistic and well-sequenced, and that creative ambition and delivery remain in balance.

You also contribute design input to the studio's other projects and welcome the same in return, so ideas and craft flow naturally amongst our design team.

Success looks like:

3 - Design Quality and Iteration

You are responsible for the design quality of the game through active hands-on involvement. You play the game regularly yourself and with the team, identify what's working and what isn't, and drive iteration to improve the player experience. You ensure the game is progressing toward builds that are playable, testable, and demonstrably fun at every stage.

You work with the Producer to prepare for and respond to playtesting, player feedback, and data, ensuring design evolves based on evidence as well as instinct.

Success looks like:

Requirements

Please note: This is a remote-working position, open to anyone within the UK.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

This role at a glance

This is one of 72 game and level design roles open in England today, out of 546 live games jobs across the UK. Going by the title it’s a senior role, usually asking for several years’ experience and shipped titles. Like most UK games roles it doesn’t publish a salary, and too few game and level design roles do for a fair comparison. Our salary guide covers typical ranges.

Discipline
Design
Level (from the title)
Senior
On gamesJobs since
12 Aug 2026
Other Design roles in England
71

About Payload Studios

Payload Studios is an independent games developer in central London, founded in 2013 by Russ Clarke and Vincent Scheurer to make TerraTech, a sandbox game about building and fighting with customisable vehicles. TerraTech entered Early Access on Steam in 2015 and was fully released in 2018, followed by versions for Xbox One, PlayStation 4 and Nintendo Switch.

Payload Studios company profile →

Guide Game design careers: roles, design tests and tools →

Similar roles at other studios

  1. United Kingdom·Design·Contract
    Side
  2. United States, Canada, Spain, United Kingdom, Czech Republic·Design
    Escape Velocity Entertainment
  3. United Kingdom·Design·Contract
    Panic Stations
  4. United Kingdom·Design·Contract
    Exient

← Back to all UK game jobs