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The role, as advertised by Larian Studios
Responsibilities
- Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.
- Work closely together with the other departments to implement the needed game components;
- Work together with almost all content creators to deliver required features;
- Write robust, maintainable auto-testable code in TDD fashion;
- Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;
- Help scope features and advise on best ways to implement them;
- Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements
- 4+ years experience in C++;
- Excellent feel for RPG systems and gameplay in general;
- Experience with commercial proprietary engines;
- Open-minded, willing to experiment and iterate over a specific feature;
- Concepts as state machines, pathfinding, AI routines should be second nature;
- Ability to think like a designer to create compelling and fun game play;
- Can easily communicate in English;
- You are a team player and willing to take responsibility;
- Passion for making and playing great games;
- Excellent software design and problem-solving skills;
- Excellent software debugging skills.
- Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;
- Game development experience.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to have
- Bachelor’s degree in computer science or software engineering;
- Experience with machine learning algorithms;
- Experience with TDD and ECS;
- Background in RPGs;
- Shipped game/console titles.
What We Offer
- An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
This role at a glance
This is one of 120 programming and engineering roles open in England today, out of 546 live games jobs across the UK, and Larian Studios is hiring for 4 other roles alongside it. The title doesn’t name a seniority, so it most likely sits at mid level — the posting’s requirements are the best guide to the experience wanted. Larian Studios doesn’t publish the salary here; across the 3 programming and engineering roles on the board that do, the median is £40k.
- Discipline
- Engineering
- Level (from the title)
- Mid-level
- On gamesJobs since
- 24 Jun 2026
- Other Engineering roles in England
- 119
About Larian Studios
Larian Studios is a Belgian independent developer founded by Swen Vincke and headquartered in Ghent, known for the Divinity: Original Sin role-playing games and Baldur's Gate 3. The studio has expanded internationally and now runs studios in several countries.
Larian Studios company profile and all 5 open roles →
Guide Game programming careers: specialisms, tests and portfolios →
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