Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Climax Studios (Keywords)

United Kingdom·Full-time

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The role, as advertised by Climax Studios (Keywords)

Requirements

● An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products

● Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)

● Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX

● Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing

● Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing (AA, HDR, tone mapping, motion blur), with awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows

● Comfortable dropping into unfamiliar codebases and making sound architectural calls independently

● Solid applied 3D maths, plus technical writing other engineers actually want to read

Bonus Points

● Practical experience with mesh shading pipelines (DX12, Vulkan, Metal) to optimize geometry processing and reduce CPU overhead

● Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures

● Shipped ray tracing or heavily compute-driven rendering

● Extensive Unreal Engine source modifications

What You'll Do

● Turn the art team’s vision into shippable, scalable rendering technology

● Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac

● Profile and resolve deep GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth ● Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures

● Design concurrent GPU memory management on modern API features and memory heaps

● Extend major engines (including Unreal source) and custom C++ architectures

● The opportunity to represent the studio externally through white papers or presenting at industry events

This role at a glance

This is one of 9 programming and engineering roles open in Scotland today, out of 546 live games jobs across the UK, and Climax Studios (Keywords) is hiring for 4 other roles alongside it. Going by the title it’s a lead / principal role, combining hands-on work with setting direction or managing others. Climax Studios (Keywords) doesn’t publish the salary here; across the 3 programming and engineering roles on the board that do, the median is £40k.

Discipline
Engineering
Level (from the title)
Lead / principal
On gamesJobs since
24 Jun 2026
Other Engineering roles in Scotland
8

About Climax Studios (Keywords)

Climax Studios is a developer based in Portsmouth, founded in 1988, and part of Keywords Studios since 2021. Over its history it has made original games and worked on major franchises, with credits including Silent Hill: Shattered Memories and the Assassin's Creed Chronicles series.

Climax Studios (Keywords) company profile and all 5 open roles →

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