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Based in the heart of Leamington Spa, Pixel Toys have spent over a decade pushing the capabilities of mobile and VR gaming. We have developed multiple award-winning titles, including: Warhammer 40,000: Freeblade, Warhammer Age of Sigmar: Realm War; and we’re now excited to be exclusively working on a new game, unlike ANYTHING we’ve done previously!
As a forward thinking and innovative studio we are always looking for new technologies and techniques to develop and use in our games and make them even more engaging experiences for our customers.
We are excited to continue to grow our team and are always on the lookout for highly talented and motivated individuals, who are passionate about gaming and excited to join us on our ambitious journey!
The Role:
Join us as a Senior Programmer and drive the technical quality, stability, and performance of our games within the engineering department. Leveraging your deep technical expertise, you will own and drive the planning and architectural development of whole features and complex systems, with an initial primary focus toward audio-related systems.
Working alongside other engineers and cross-functional discipline leads, you will translate creative intent into highly performant game systems, ensuring our titles sound as breathtaking as they look while running smoothly on mobile hardware.
Your day-to-day will involve taking full ownership of profiling and optimising critical code, creating clear, thorough technical designs, and seeking feedback to guarantee feature quality and stability. You will act as a guardian of technical standards across the game, performing constructive code reviews, identifying performance bottlenecks, and mitigating technical risks long before they can impact production schedules.
Working within Unity and C#, you will champion coding best practices and advocate for new engine technologies where beneficial, while continuously expanding your technical scope in C# .NET and AWS to share insights that elevate and educate the entire engineering team.
About you:
You will join us as a seasoned engineer with significant experience in game development, bringing a deep understanding of production workflows, software architecture, and the complex challenges of modern game engineering. Your proficiency in Unity and C# is backed by a solid grasp of architectural patterns, coding standards, and optimisation techniques.
You are confident with and capable of using FMOD, making you a specialist capable of architecting robust audio pipelines and immersive sound systems that integrate seamlessly into a core game codebase.
On top of this, you will have contributed to a commercially released title across its full development lifecycle, possessing the experience and perspective needed to navigate a project from early concept to post-launch support.
Thriving in Agile development environments, you are able to utilise your experience to accurately estimate tasks and proactively spot risks to keep sprint goals on track.
Finally, you are an exceptional communicator and a collaborative problem solver who takes pride in offering constructive code reviews, mentoring fellow developers, and driving continuous improvement to ensure our products maintain the highest standards of quality and stability.
What can Pixel Toys offer:
At Pixel Toys we are proud of the progressive, inclusive, and collaborative working environment we have created; a place where everyone has the opportunity to be themselves and is welcomed and valued for who they are and what they contribute. We have some fantastic benefits we offer our employees… Here are just some of them:
- Competitive salary, reviewed annually
- 25 days annual leave, excluding bank holidays
- Discretionary Bonus Scheme
- Up to 3 additional long service days (duvet days!)
- Private Medical Insurance (including optical and dental)
- Company Pension scheme
- Death in Service benefit
- Regular socials including epic summer and Christmas parties!
- Staff training and development
- Quarterly Wellness days (On-site massages and more)
- Flexi-time working hours
Recruitment selection is based on skills, experience and a good Pixel Toys mission and values fit.