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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
- Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
- Design, test and implement systemic Wwise VO systems.
- Help to define unique Voice Over Post Processing opportunities.
- Implement effort sounds into cinematics.
- Help to ensure we have consistently levelled VO.
- Develop and collaborate across disciplines and teams
Requirements
- Solid knowledge and commercial experience with Wwise
- 3+ years of experience in VO / Dialogue Design within Game Development
- Extensive knowledge of Reaper and creative voice design
- Strong understanding of audio and game production, and ability to understand where dependencies may arise
- Strong understanding of loudness standards
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to haves
- Game Dev experience in a mid-sized team
- Scripting knowledge (Lua or Python)
- Experience recording VO in a professional environment
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback