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Fenris Creations are seeking a Senior Games Designer to join the EVE: Vanguard team in their London office, United Kingdom.
You will be responsible for designing, delivering and refining engaging gameplay systems in Unreal Engine, bringing fast-paced, immersive experiences to life in a 24/7 Live Service game.
If you have experience of crafting high-impact shooter gameplay in a live service environment, come and join our design team and make your mark on the battlefield.
You will be responsible for designing, delivering and refining engaging gameplay systems in Unreal Engine, bringing fast-paced, immersive experiences to life in a 24/7 Live Service game.
If you have experience of crafting high-impact shooter gameplay in a live service environment, come and join our design team and make your mark on the battlefield.
Your Tasks
- Pitch, design, and prototype relevant game systems and mechanics unsupervised.
- Create and maintain clear design documentation, including feature specifications and implementation guidelines.
- Own and develop engaging gameplay systems, activities and missions, ensuring successful delivery of features and content for each release.
- Collaborate with artists, programmers, and other designers to integrate systems seamlessly into gameplay.
- You know what you’re aiming for and can confidently & independently implement designs using Unreal Engine.
- You observe and feedback on the game’s live service performance, tracking the features you own, spotting community hot topics, driving balancing decisions and delivering key updates.
- Prioritise tasks, meet deadlines, and drive discussions around relevant features in design meetings.
Your Profile
- Previous experience as a Senior Game Designer in the videogame industry with at least 1 shipped title, ideally in the shooter genre.
- Capacity to work independently without supervision, owning features from end to end and course correcting where required.
- Proven experience working in Unreal Engine.
- Strong understanding of engaging hooks, player feedback, and pacing.
- Passion and a strong interest in competitive and co-operative shooters.
- Strong UX sensibility and ability to clearly communicate & document ideas.
- Deep knowledge of rules, systems, and gameplay mechanics.
- Strong Game Design skills in a LIVE/GaaS environment.
- Collaborative mindset with strong interpersonal skills.